Just remembered that I was looking for a way how to get the locale messagebox string out of windows. With help of google and some digging I came up with this source:
- Code: Select all
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Runtime.InteropServices;
namespace MessageBoxLocale
{
class Program
{
[DllImport("user32.dll", CharSet = CharSet.Auto)]
static extern int LoadString(IntPtr hInstance, uint uID, StringBuilder lpBuffer, int nBufferMax);
[DllImport("kernel32")]
static extern IntPtr LoadLibrary(string lpFileName);
private const uint OK_CAPTION = 800;
private const uint CANCEL_CAPTION = 801;
private const uint ABORT_CAPTION = 802;
private const uint RETRY_CAPTION = 803;
private const uint IGNORE_CAPTION = 804;
private const uint YES_CAPTION = 805;
private const uint NO_CAPTION = 806;
private const uint CLOSE_CAPTION = 807;
private const uint HELP_CAPTION = 808;
private const uint TRYAGAIN_CAPTION = 809;
private const uint CONTINUE_CAPTION = 810;
static void Main(string[] args)
{
StringBuilder sb = new StringBuilder(256);
IntPtr user32 = LoadLibrary(Environment.SystemDirectory + "\\User32.dll");
LoadString(user32, OK_CAPTION, sb, sb.Capacity);
string ok = sb.ToString();
LoadString(user32, CANCEL_CAPTION, sb, sb.Capacity);
string cancel = sb.ToString();
LoadString(user32, ABORT_CAPTION, sb, sb.Capacity);
string abort = sb.ToString();
LoadString(user32, RETRY_CAPTION, sb, sb.Capacity);
string retry = sb.ToString();
LoadString(user32, IGNORE_CAPTION, sb, sb.Capacity);
string ignore = sb.ToString();
LoadString(user32, YES_CAPTION, sb, sb.Capacity);
string yes = sb.ToString();
LoadString(user32, NO_CAPTION, sb, sb.Capacity);
string no = sb.ToString();
LoadString(user32, CLOSE_CAPTION, sb, sb.Capacity);
string close = sb.ToString();
LoadString(user32, HELP_CAPTION, sb, sb.Capacity);
string help = sb.ToString();
LoadString(user32, TRYAGAIN_CAPTION, sb, sb.Capacity);
string tryAgain = sb.ToString();
LoadString(user32, CONTINUE_CAPTION, sb, sb.Capacity);
string cont = sb.ToString();
Console.WriteLine("OK: " + ok);
Console.WriteLine("Cancel: " + cancel);
Console.WriteLine("Abort: " + abort);
Console.WriteLine("Retry: " + retry);
Console.WriteLine("Ignore: " + ignore);
Console.WriteLine("Yes: " + yes);
Console.WriteLine("No: " + no);
Console.WriteLine("Close: " + close);
Console.WriteLine("Help: " + help);
Console.WriteLine("Try again: " + tryAgain);
Console.WriteLine("Continue: " + cont);
}
}
}
The output for Slovenian Windows is:
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OK: V redu
Cancel: Prekliči
Abort: Pre&kini
Retry: Poskusi &znova
Ignore: Pre&zri
Yes: &Da
No: N&e
Close: &Zapri
Help: Pomoč
Try again: Poskusi &znova
Continue: &Nadaljuj
Maybe something like this you can implement already inside KryptonMessageBox for default strings. If you edit them in KryptonManager.GlobalStrings then he should use those inputed. But by default he should display the ones from current Windows localization.